Lester’s Arcade 2.4 is live, and it is our biggest update yet. Every cabinet has new rules, new art and a new reason to come back, and the arcade itself plays better from the menu to the leaderboards.
Here is the rundown. Then pick a cabinet and play.
Hard Money Heroes: drop in, take the mission, get out alive
Every run now starts with a parachute drop into one of ten landing zones across the Litecoin Frontier, so no two openings feel the same.
- Missions everywhere. 24 missions across the ten areas: defend, sabotage, rescue and escort, each with a reward chest at the end.
- Movement with weight. Runs build from a walk, turns carry momentum, and a well-timed dash through an attack is a perfect dodge that refunds half the cooldown.
- Smarter pressure. A wave director warns you before each wave and gives you a breather after it. Elite enemies roam the tougher areas, and the bosses drop their own reward weapons.
- Power-ups come back. Weapon caches, Berserk, Time Dilation, the Hash Rail and the Nuke respawn on timers you can see on the ground and on the map.
- Better levels. Three upgrade cards per level, now with Common, Rare and Epic rolls.
- A world worth fighting in. New terrain, cliffs, shorelines and lighting, trees that fade when enemies hide behind them, and heavier weapon feel with camera kick, impact marks and smoke.
Survive 60 minutes and you are Extracted with your full score. Defeat the Liquidator in one Ranked run to earn the new World Escape trophy.
[Drop into Hard Money Heroes now →](/play/hard-money-heroes)
Chikun’s Escape: course three and zkLTC gas cans
Course three is the new official Ranked course. Grab the rare zkLTC gas cans for 250 points each, follow the Litecoin arcs that mark the line to fly, and pick up shield, magnet and feather power-ups along the way.
- Crashes with character. Every crash now fits the obstacle: blunt hits send Chikun tumbling, sharp ones scatter feathers, and the gore setting decides how much you see.
- Refreshed obstacles. Updated animated art for the storm, the waterfall and more of the course.
- A smoother finish. The game-over hitch is gone, hidden behind the crash itself.
- A fresh board. Course three has its own leaderboard. Earlier course one and two scores stay under Earlier rules.
Complete one full loop of the course in a Ranked run to earn Escape Complete.
[Take Chikun for a run →](/play/chikun)
STACKED: mint LTC, swing the Halving Hammer
STACKED has a new Litecoin ledger look. Every line clear mints in-game LTC: 1 for a single, up to 8 for a four-line clear, with bonuses for streaks.
- The Halving Hammer. Spend 20 LTC to smash every garbage row off your board. Press H, tap the meter, or hit a gamepad bumper.
- A visualizer that plays along. The background now follows your game, surging on big clears, Hammer blasts and rising stacks.
In-game LTC is a score counter only. It never touches your wallet.
[Clear your first ledger block →](/play/stacked)
Tower of Power: take the elevator up
Tower of Power 0.6.0 replaces the stairs with an elevator ride between floors. Choose your upgrade mid-ride, and watch out: ambushers can drop into the car.
- More ways to fight. Launches, wall bounces, explosive barrels, vault kicks and ground stomps.
- Every floor has a theme. Enemy patterns change with each floor’s setting.
Tower of Power is still a Free playtest, so jump straight in without a wallet.
[Ride the Tower of Power →](/tower-of-power/)
The arcade, upgraded
- One menu everywhere. Every game pauses to the same Resume, Restart, Settings, Music and Exit, and every menu works with a controller.
- Your music, in every game. The arcade music player is built into the pause menu.
- Results that push you. After each run you see your personal best and your next goal.
- Fair leaderboards. Boards show runs played under the current rules, with an Earlier rules tab so older runs keep their place without mixing with new ones.
- Trophies you can earn. World Escape and Escape Complete are now earnable, with new trophy art and clear rarity details, for 129 achievements in total.
- Safer sign-in. Sign-in now uses a secure session cookie, and the arcade’s security work continues behind the scenes.
Free or Ranked, your choice
Free Mode works in all four games with no wallet. Ranked puts Hard Money Heroes, Chikun’s Escape and STACKED runs on the Weekly, Monthly and All-time boards. Chikun’s Escape and STACKED runs are replay-verified, and Hard Money Heroes runs are checked by the arcade server.
New to Ranked? Get free testnet zkLTC from the LiteForge faucet, connect a wallet and choose Ranked. Each run costs 0.012 testnet zkLTC on the LitVM LiteForge testnet, and testnet zkLTC has no monetary value. The Ranked guide covers every step.
Your 2.4 challenge: land a mission in Hard Money Heroes, collect a zkLTC gas can on Chikun’s course three, swing the Halving Hammer in STACKED and ride the Tower of Power elevator to a new floor.
